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REN Studietur til Boston

Årets studietur går til Boston 10. - 14. oktober.

Vi holder nå på med finpussen på programmet og oppdaterer det jevnlig på websiden.

Programmet med det som er bekreftet pr. i dag, samt informasjon om hotell reservasjon og deltakeravgift finner du nedenfor.
Vi starter studieturen søndag 10. oktober med et sosialt arrangement for å bli kjent og venne oss til tidssonen og avslutter torsdag 14. oktober etter fire lærende dager.

Påmelding til Veslemøy Barnes, veslemoy.barnes@innovationnorway.no innen 8. september.

Vi håper å se deg i Boston.

Program

 

 

Sunday, October 10
Boston sightseeing and lunch

Monday, October 11

A Game-Changing Corporate Strategy: Transcending the University Model with eWorking
Jonathan Levy,
www.jonathonlevy.com/contact.html

Jonathon Levy is a thought leader and "eWorking" expert best known for innovative user-centric solutions for activating and embedding methods at scale for the largest companies and best universities in the world.

Currently the Senior Learning Strategist at The Monitor Group, he has created and applied patented solutions that capture employee expertise and tacit knowledge and blend it dynamically with other resources to achieve the value of "virtual collaboration." He has advised thousands of professionals from top corporate and educational organizations while providing vision and leadership in direct client services engagements, externally-oriented knowledge building and networking activities, and business development activities that implement collaborative performance support systems and "real-time change management.


Value, Effectiveness, and Efficiancy at PriceWaterhouseCoopers (PwC) - An Award Winning Learning Culture
Dr Yael Even-Levy, Manager of Instructionand Design & Technologies and
Chris Werling, Sr. Manager Instructional Design and Technology, PriceWaterhouseCoopers
PriceWaterhouseCoopers has been named the top ranking company on Training magazine's list of "Top 125 Training Organizations in America"



Social learning and Social Networking 
With its cloud-based learning and talent management platform, Learn.com puts knowledge to work for organizations of all sizes around the globe. Learn.com dramatically improves the way businesses capture and share knowledge, communicate and align their goals and objectives, and evaluate and develop their most precious asset – their people. Using Learn.com, organizations can manage and leverage their human capital to achieve excellence in execution throughout their internal and external knowledge driven ecosystem

David Wilkins, Learn.com, www.learn.com 

Socialnomics: How social media transforms the way we live and do business
Erik Qualmann, Global Vice President of Online Marketing for EF Education.
He is the author of Socialnomics: How social media transforms the way we live and do business. Socialnomics made Amazon's #1 Best Selling List only after three weeks of publication. Qualman is a frequently requested speaker of the Fortune 500 and has been highlighted in numerous publications including: BusinessWeek, The New York Times, USA Today, Forbes, Mashable, The Huffington Post, AdvertisingAge, CNET, and Investor's Business Daily. He has also been interviewed on various global radio and television programs. Qualman has helped grow the online marketing and eBusiness functions of Cadillac & Pontiac, AT&T, Yahoo, EarthLink and Travelzoo.


A Norwegian LMS company's US experiences, and a look at the future of LMS
Michael Bonder, it's learning USA



MIT Media Lab
Visit to MIT Media Lab, Lifelong Kindergarten,
http://www.media.mit.edu/research/groups/lifelong-kindergarten 
Mitchel Resnick , LEGO Professor of Learning Research and head of the Lifelong Kindergarten Group at the MIT Media Laboratory, explores how new technologies can engage people in creative learning experiences. Resnick's research group developed the "programmable brick" technology that inspired the LEGO MindStorms robotics kit. Resnick earned a BA in physics at Princeton University (1978), and MS and PhD degrees in computer science at MIT (1988, 1992). He worked as a science-technology journalist from 1978 to 1983, and he has consulted throughout the world on creative uses of computers in education. He is author of Turtles, Termites, and Traffic Jams (1994), co-editor of Constructionism in Practice (1996), and co-author of Adventures in Modeling (2001).


 
Tuesday, October 12
Visit to WGBH,

www.wgbh.org

Public media powerhouse WGBH serves New England, the nation, and the world with educational content that informs, inspires, and entertains.
  • WGBH Interactive's Kids Group (a wide a variety of web & mobile projects)
  • WGBH Childrens Programming Department (math, literacy, and science TV for kids)
  • Teacher's Domain (online resources for teachers)
  • WGBH Outreach (education for informal and formal educators)
  • NOVA (integrating science education across TV & multiple platforms)
Bill Shribman, Executive Producer of the Kids Interactive Group


Visit to Raytheon Company
www.raytheon.com
  • Raytheon and Global Talent Management Development and Learning overview
  • Strategic Learning Planning – integrated to business strategies
  • Leadership and Talent Management
  • Interactive Learning Technology 
  • Learning Management Systems (incl. plans, models and certification)
  • Learning Measurement
Steinar Hjelle, Functional Learning Leader, Global Talent Development and Learning

Raytheon Company, with 2009 sales of $25 billion, is a technology and innovation leader specializing in defense, homeland security and other government markets throughout the world. With a history of innovation spanning 88 years, Raytheon provides state-of-the-art electronics, mission systems integration and other capabilities in the areas of sensing; effects; and command, control, communications and intelligence systems, as well as a broad range of mission support services. With headquarters in Waltham, Mass., Raytheon employs 75,000 people worldwide.

Wednesday, October 13

Visit to MIT - The Education Arcade,
www.educationarcade.org
Eric Klopfer, Director

The Education Arcade explores games that promote learning through authentic and engaging play. TEA’s research and development projects focus both on the learning that naturally occurs in popular commercial games, and on the design of games that more vigorously address the educational needs of players. Our mission is to demonstrate the social, cultural, and educational potentials of videogames by initiating new game development projects, coordinating interdisciplinary research efforts, and informing public conversations about the broader and sometimes unexpected uses of this emerging art form in education.
Education Arcade projects have touched on mathematics, science, history, literacy, and language learning, and have been tailored to a wide range of ages. They have been designed for personal computers, handheld devices and on-line delivery.

Background:
The Education Arcade was established by leading scholars of digital games and education. Researchers at MIT explored key issues in the use of a wide variety of media in teaching and learning through the Games-to-Teach Project, a Microsoft-funded initiative with MIT Comparative Media Studies that ran between 2001 and 2003. The project resulted in a suite of conceptual frameworks designed to support learning across math, science, engineering, and humanities curricula. Working with top game designers from industry and with faculty across MIT's five schools, researchers produced 15 game concepts with supporting pedagogy that showed how advanced math, science and humanities content could be uniquely blended with state-of-the-art game play.

Future Focus:
Having sponsored several annual conferences with the Entertainment Software Association at its E3Expo in Los Angeles and having now completed a series of landmark research projects in the field, the Education Arcade looks ahead to help drive new innovations by partnering with educational publishers, media companies, and game developers. Several challenges have severely limited broader development and availability of educational games in the market, including the collapse of the CD-ROM software market, the failure of educational media in retail spaces, strict state adoption requirements, expensive production costs, and limited collaboration across the variety of disciplines needed to create compelling and educationally viable interactive media. By working with partners in a variety of media, the Education Arcade aims to help overcome these formidable challenges by focusing on an initial set of strategically targeted, educationally proven, and expertly developed and produced on-line computer games that will be distributed through desktop computers and mobile devices.


Visit to EF Corporate Language Training,
http://www.ef.com/corporate

EF stands for "Education First". Founded in 1965 by entrepreneur Bertil Hult, EF is a privately-held company with 16 divisions that offer a range of educational programs from language training, educational travel, and academic degrees to cultural exchanges. With a mission to break down barriers in language, culture and geography, EF has helped people of all ages and nationalities become citizens of the world.

From Berlin to Beijing, Moscow to Mexico City, Dubai to Denver, EF operates 400 schools and offices in over 50 countries. EF's global network includes 9,000 staff and 22,000 teachers and guides. To date, EF has helped over 15 million people to learn a new language, discover the world, or earn an academic degree.


Global Trends in eLearning
Alfred Thompson,
Academic Relations Manager, Microsoft


Diagnose, Plan & Execute: A Pathway to Successful Learning & Development
Linda Duchaine, CLO, Monster.com

Thursday, October 14
 


Education with New Technology

Dr. Martha Stone Wiske
Martha Stone Wiske teaches, conducts collaborative action research, and consults with educators both nationally and internationally. Her main goal is the improvement of public education and effective research through fostering mutually beneficial connections between educational research and practice. Special interests include the integration of new technologies and the incorporation of learner-centered teaching for understanding into educational settings, including schools, universities, and other settings. Her recent work focuses on the creation and assessment of online learning environments and activities, and the development of networked communities of practice.


Harvard Business Publishing brings managers and leaders throughout your organization the ideas, practices, and programs that can help them succeed.

For more than 100 years, Harvard Business School has developed the world’s best business leaders. Building upon that heritage and drawing from our worldwide network of thought leaders, we do what needs to be done to prepare your managers and leaders to excel. Inform. Develop. Challenge. All with solutions that address the specific and time-sensitive business issues you face.

Our expertise is in creating rich, interactive, flexible learning experiences that develop leaders who can think on their feet and make smart decisions at crucial moments. When you work with Harvard Business Publishing, you get learning solutions that build the talent you need today – and tomorrow.

Jean-Francois Goldstyn, Director, Corporate Learning Services
Sherry Heffner, Director Design Studio



Hotell:
Vi har reservert 30 rom fra lørdag 9. oktober til torsdag 14. oktober på

Holiday Inn Beacon Hill Hotel
5 Blossom Street, Boston

til en spesialpris av $219 + hotellskatt pr. natt.

Dersom du planlegger å ankomme tidligere eller bli lenger bør du gi beskjed snarest til veslemoy.barnes@innovationnorway.no   

Hotellet må reserveres via oss, så ved påmelding vennligst oppgi ankomst og avreisedato for hotellbestillingen.

Deltakeravgift:
Medlemsbedriftene i REN har en friplass på studieturen.  Reise, hotell, diett etc. kommer i tillegg.

Ekstra deltaker fra medlemsbedriftene kan delta, dersom det er plass, mot en deltakeravgift på kr. 10.000.

Dersom det er plasser igjen ved påmeldingsfristens utløp vil vi åpne opp for ikke-medlemmer mot en deltakeravgift på kr. 15.000.

Deltakerne ordner selv med flyreise tur/retur Boston.