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REN nyhetsbrev nr. 2, 2008

27. februar 2008       
1:        REN møte onsdag 2. april – Digital Storytelling
2:        Predictions for 2008
3:        Nytt og nyttig
4:        På kalenderen

Vi ønsker våre nye medlemmer, NKS Nettstudier, TEKNA og Norsk Medisinaldepot velkommen til REN.

Vårt siste medlemsmøte, med tema "egenproduksjon av e-læring" ble en stor suksess. Med opp mot 60 deltakere ble det i nærheten av deltakerrekord for REN møte. Vi takker alle deltakerne og foredragsholdere for en god og lærerik dag.

1: REN møte onsdag 2. april

Vårt neste medlemsmøte 2. april, skal være hos Telenor ute på Fornebu. Vi takker dem for at de stiller opp som vertskap for oss denne dagen.

Temaet på dette møte blir Digital Storytelling brukt til læring. På flere av studieturene våre har vi sett mange eksempler på utvikling og bruk av Digital Storytelling som metode, og felles for de fleste er at de er sterke og effektive i formidling av budskap.

Møtet vil til dels bli lagt opp som en Workshop, hvor hensikten er å lage egne små Digitale historier, og dels med presentasjoner og diskusjoner. Sentrale temaer er på hvilke måter kan Digital Storytelling benyttes som læringsprogrammer, i tillegg til mer praktiske emner rundt selve produksjonen. Sett av hele dagen og bli med på å gjøre denne dagen både lærerik og opplevelsesrik.

Som vanlig er vi takknemmelig for innspill til foredragsholdere, hjelp til gjennomføring av workshopen etc.

2: Predictions for 2008,
By Lisa Neal, Editor-in-Chief, eLearn Magazine

Vi har denne gang klippet i eLearn Magazine. De har intervjuet sentrale mennesker innen e-læring for å høre deres "spådommer" for 2008. Dette er temaer vi vil følge opp på et senere medlemsmøte.

On the way to a New Year's Eve party last month, I happened to notice a fortune teller's office open with special extended hours. What, I wondered, will the New Year bring? I have no crystal ball, but I do have a number of insightful friends and colleagues in e-learning who are generous enough to share their predictions with us each year. (Last year's eLearn Magazine predictions were recently revisited <> by one of these colleagues, /eLearn/ Board member Stephen Downes.)

My own predictions for 2008: Better prioritization will lead to more purposeful activities, such as social networking to make meaningful connections as opposed to demonstrating popularity. Less-democratic processes will lead to a clearer distinction between expert-generated knowledge and the overwhelming quantity of information available everyplace, making it easier to discern information quality. Ultimately, time is one of our most valuable resources, and I am hopeful that in 2008 it will be easier to learn, as well as to create and locate high quality learning content.

Here's what our expert fortune tellers have to say this year:

When considering innovations in e-learning for 2008, it is tempting to focus on advances in technology—such as the use of games, virtual reality, and pedagogical agents. However, the most important innovations in e-learning will involve advances in our understanding of how to design e-learning environments that help people learn—such as how to design serious games, VR environments, and online agents that promote appropriate cognitive processing during learning. Basic research on learning and instruction will provide new guidance for instructional design, including which instructional features promote which kinds of learning for which learners.
—*Richard E. Mayer*, University of California, Santa Barbara, USA

Major themes for 2008:

The "middle path"—proprietary lock-in services, like Vista, iTunes, Facebook, and Second Life, will be abandoned for more open commercial alternatives rather than free and open source software and content.

"Personal networks" will be created by individuals to manage and share their contacts and information sources; people will "peer" into each others' networks or subscribe to filtered versions of each others' network feeds. Digital devices will be synched using online services that will offer a publishing option for "live updating." Finally, open academic publishing will have its strongest year. Many government agencies will require that funded materials be made openly accessible.

Useful libraries and indices of open academic content will appear, pushing commercial providers to offer some free content just to stay in the game.

—*Stephen Downes*, Researcher, National Research Council Canada

I see these trends emerging: (1) continued integration of e-learning into the broader, everyday context of learning; (2) increasing interest in informal learning (and, as seen through ebbs of interest in performance support and workflow training, only limited incremental practical developments); and (3) a somewhat increased interest in digital video for learning as a side benefit of both the early 2009 transition from analog TV to HDTV in the U.S. and the hi-def DVD format-war seemingly being won by Sony's Blu-Ray technology.

—*Saul Carliner*, Associate Professor, Graduate Program in Educational Technology, Concordia University, Canada

The suffix "2.0" will be appended to almost everything. Get ready for LMS 2.0, Performance 2.0, and even Google Search 2.0. But be careful when you get to Web 3.0, Third Life, and the other 3.0s. E-learning, knowledge management, corporate communications, and talent management will continue to converge. Some companies will mash them together and put it all under a CPO (Chief People Officer.) Finally, hierarchies will crumble as executives see the speed at which Web-savvy new hires penetrate silos, talk directly with customers, and get things done.

—*Jay Cross*, CEO, Internet Time Group, USA

This year we will see universities begin to provide institutional support for Facebook and other Web 2.0 tools, not as replacements for the LMS but as adjuncts to them. Also, 2008 will be a blockbuster year for the participation of young people in the United States elections, thanks in part to the use of Web 2.0 sites to educate them on the issues and to mobilize them. Blackboard will show measureable market-share loss for the first time. All LMS vendors will benefit, but Moodle and Sakai will benefit disproportionately.

—*Michael Feldstein*, author, e-Literate weblog, USA

The WOW factor is upon us. A recent two-part story on NPR reported that one in five students is now taking courses via distance learning. With so many students learning online, more attention needs to be paid to the question of usability, particularly to understanding the user's experience. A few years ago, there was little mention of usability in the same conversation as e-learning. Now it comes up, even if the meaning is in the eye of the beholder. But, here's an interesting point, which could signal convergence: U.S. News and World Report 2008 Best Careers issue puts "usability/user experience specialist" on its list of top careers with bright futures. With the growing interest in e-learning and the growing prospects for usability specialists, there is indeed optimism that the two spheres will not only overlap but merge.

—*Carol Barnum*, Director of the Usability Center and Professor of Information Design, Southern Polytechnic State University, USA

2008 will be a banner year for distance learning enrollments. Economic and geo-political instabilities will lead more people to seek new employment credentials. The steep growth of baby boomer "first retirements" will also fuel the trend, as people in their 60s look for second careers or life enrichment. The distance learning build-out of the past several years will come into its own, but some of the persistent learner-experience issues will contribute to continuing high attrition. These issues will generate new research and experimentation, resulting (eventually) in major improvements to both program management and technology platforms.

—*Mark Notess*, Indiana University, Very There Consulting, and member of eLearn Magazine's Editorial Advisory Board, USA

Content within corporations and universities is going to become more and more disaggregated and learner created. Truly valuable content will be found as short videos on YouTube, entries on blogs, or a favorite page on a wiki, none will be housed in a Learning Management System. In fact, I predict a corporate version of YouTube will emerge just as the academic version, TeacherTube previously emerged. Formalized "instructional design" will begin to look more like "instructional assembly," in that what is traditionally thought of as a course will really be the efforts of an instructional designer to assemble disaggregated pieces of related content into a coherent flow for novice learners or learners who are not comfortable with assembling the content themselves for whatever reason.

—*Karl Kapp*, Assistant Director, Institute for Interactive Technologies and Professor of Instructional Technology, Bloomsburg University, USA

The proliferation of e-learning 2.0 will create new challenges for the quality of e-learning content, i.e. the need to create meaningful support structures to assist learners navigating through and evaluating the plethora of new user-created forms of learning resources. Moreover, emerging online social communities, e.g. Facebook and Myspace, will provide new and alternative ways of rapid e-learning through various applications and groups. Regarding the use of e-learning in Europe, an emerging field concerns the support for contemporary employment arrangements like flexicurity, as well as for ensuring the provision of equal opportunities.

—*Angeliki Poulymenakou*, Assistant Professor in Information Systems; and Spiros Borotis, Researcher, both at Athens University of Economics and Business, Greece

Open source and other free tools will continue to dominate the e-learning market, but these will be used to create simple informational types of e-learning rather than complex instructional solutions. Here are some tools which I think will do well, or even better, in 2008:

Google Docs (now that it has embeddable presentation functionality), Slideshare (with narrated presentations) will go from strength to strength, as will VoiceThread. YouTube and other video sites, including those that specialize in instructional videos like TeacherTube, as well as aggregators like SuTree, will dominate. Tools like Gcast and Gabcast will make podcasting even easier.

—*Jane Hart*, Head, Centre for Learning & Performance Technologies , UK

There is a distinct shift recently from the clamor over a particular technology or Web 2.0 tool to how they can be combined for multi-pedagogical and multi-technological experiences. There are Facebook groups for Second Life educators; Facebook groups established to generate research on YouTube; people blogging on their Second Life adventures and putting up related pictures in Flickr; classes creating wikibooks with students from around the world, which have these learners blog on their progress and create podcasts of their final products. Yet another multi-pedagogical/multi-technological example is when college students collect sounds from different cities or locations and index them using Google maps. A new term for these "mash-ups" will emerge in 2008 in various training and education sectors to help focus on the wealth of learning-related aspects or possibilities that can now be realized.

—*Curt Bonk*, Professor, Indiana University, USA

It appears the moment we've been anticipating may be arriving. Much of our work in 2008 will address RFPs for new models of performance-based learning both from companies and universities! We are responding to requests for capture of tacit knowledge, and integration of resident expertise that people carry in their heads into a semantic knowledge ecosystem. There also seems to be recognition that there is no longer time for learning activities to be separate from the "doing." We see a growing market for innovative "smart tools" that transcend "e-learning" and imbed new knowledge acquisition into the context of doing actual work.

—*Jonathon Levy*, Senior Learning Strategist, Monitor Group, USA

My predications for 2008: Effective use of RSS by learners, teachers, and learning providers will become more normal. Meanwhile the off-line capabilities of browser-based applications like Google Reader will grow, making a big difference for users with only intermittent Internet access. The hype surrounding social networking will abate, with a greater understanding developing about when social networking supports learning and when it is a distraction. And many more people will break free from Windows or OSX-based systems, and begin to rely instead on cheaper, lighter, disk-free devices, with their "stuff" stored somewhere on the Internet rather than locally.

—*Seb Schmoller*, Chief Executive of the UK's Association for Learning Technology (ALT), England

The year 2008 will be the year in which open source educational materials will be co-invented by educators from around the world and will be as easily uploaded onto a searchable website as are the videos on YouTube. Quality control can be maintained either by official moderators, or—preferably—by market forces guided by user comments prominently displayed. The content can be incorporated into class-based or distance-based courses. Each educational entry can be small (an educational "snippet"), medium (30 minutes of a class), or large (one week's worth of work).

—*Richard Larson*, Director, MIT Learning Interactive Networks Consortium (LINC) and Mitsui Professor, Engineering Systems, MIT, USA

The e-learning buzz for 2008 is virtual reality (VR) for training (the 3-D variety). Industry pundits are selling decision makers on VR's immersive, distributed, virtual, and collaborative attributes. This stuff is so cool that mainstream TV shows like "CSI: NY" have an option called "Second Live Virtual Experience," Sears has a prototype store, and MTV is already in season three of "Virtual Laguna Beach." Recall the e-learning tsunami of hype and you will quickly see the parallels. Look for a rush to create a VR training program, a lack of adequate funding and time to execute, and no grounding in educational practice or theory.
VR is Valhalla for die-hard constructivists.

—*Margaret Driscoll*, Managing Consultant, IBM, USA

2008 will be a banner year for distance learning enrollments. Economic and geo-political instabilities will lead more people to seek new employment credentials. The steep growth of baby boomer "first retirements" will also fuel the trend, as people in their 60s look for second careers or life enrichment. The distance learning build-out of the past several years will come into its own. But some of the persistent learner-experience issues will contribute to continuing high attrition. These issues will generate new research and experimentation, resulting (eventually) in major improvements to both program management and technology platforms.

—*Mark Notess*, Indiana University, Very There Consulting, and member of eLearn Magazine's Editorial Advisory Board, USA

I predict that I will: (1) continue to look for social networking functionality to become integrated into e-learning platforms; (2) ask why/how standards like SCORM stay important/relevant as de facto Web standards like AJAX, REST, and SOAP seem to address the same issues in a more complete way (and if I am wrong here, please someone tell me); (3) continue to watch as gaming design and instructional design talk past each other and fail to find a satisfactory hybrid solution; (4) continue to argue that mobile learning (as opposed to "immobile learning?") will not cross into the mainstream as long as we continue to fail to adapt our design to the fact that most mobile devices are first audio devices and, distantly second, visual devices. Continuing to define "mobile learning" mainly by it association with one class of technology (cell phones) will have a similar effect.

—*Mark Oehlert*, Innovation Investigator and Gaming Specialist, Defense Acquisition University, USA

Learning content, activity, and assessment authoring tools continue to improve. There are great tools with a short learning curve (for example, Adobe Captivate and Articulate Presenter) and tools with a longer learning curve that are really excellent (for example, Lectora, and Flashform). Savvy instructional designers are starting to realize that they cannot be involved in the development of all instructional content in their organizations. Designers are beginning to help others author content and that should leave the more complex projects, where quality of instruction and assurance of skills is needed, in the hands of capable instructional designers. One oh-so-hopeful prediction:
Instructional design programs will begin teaching instructional designers to write. Why this critical skill isn't considered a must-have has me scratching my head.

—*Patti Shank*, President, Learning Peaks LLC, USA

The cynical: There will continue to be "eLearning Solutions Providers"
with no one on the executive/management team who really understands learning; a total LMS/CMS/Portal/eCommunity all-singing, all-dancing solution will be announced, but it still won't be the answer. The optimistic: mLearning will cross the chasm this year, and more organizations will take a wise perspective toward using technology to populate the "performance ecosystem." Both: Exciting new Web 2.0 applications will keep appearing, but we won't be better at avoiding hype and looking for real learning affordances.

—*Clark Quinn*, Quinnovation, USA

Somehow in 2007 the power of the human touch passed the learning industry by when FaceBook, MySpace, and YouTube roared to life and gained prominence while search engines continued to grow their dominance by becoming the learning tool of choice for individuals. In 2008, expect the learning industry to continue to struggle to remain relevant as these technologies, and others, continue to bypass corporate-structured learning while individuals continue to vote with their virtual feet while creating relevant content on their own. Ironically, competing demands for attention will drive people to single-source as much of their learning as possible.

—*Ben Watson*, Director, Microsoft Learning, Canada

New gadgets and communications tech tease us with visions that "it's all gonna change." Radio, television, the first PCs"—all inspired millennial prophesies of revolutions in learning. The simple fact is that most people still learn formally in classrooms very similar to the Sumerians' of 3200 B.C. What has changed most stunningly is the breadth and instantaneity of our informal learning. My prediction? Formal learning will still take place in classrooms or virtual simulacra of classrooms.
But this year social networks for sharing what you know informally and personally will be the big news.

—*David Porush*, Co-founder and Chairman, SpongeFish, USA

2008 will be the year that serious games get serious attention from corporate training departments. More studies will show the positive learning effects of games, and, as practitioners quote positive ROI from serious games that far exceed the ROI provided by other forms of e-learning, many corporations will jump on this exciting new bandwagon.
By the end of the year, it will be apparent that, just as in the early days of e-learning, people who do not know what they are doing will create games that do not teach effectively, do not engage learners, and are not used. This will lead some to question, once again, the validity of using games to teach.

—*Philip Lambert*, Vice-President, Red Hot Learning, Canada

Les hele artikkelen her:

3: Nytt og nyttig

Ny rapport fra Virtual World Consortium hvor de oppsummerer året 2007.
Last den ned fra våre medlemssider.

The February 2008 issue of Virtual Worlds Viewpoints for the Virtual-Worlds Consortium - Governance of Virtual-Worlds Economies

Areas to Monitor in the Technology Map highlights the growth of virtual-worlds economies as the aspect of virtual worlds that most interests many businesses. However, today's virtual-worlds economies are governed by little (if any) regulation, and providers' attitudes toward governing the economies vary widely. This Viewpoints reviews recent events affecting virtual-worlds economies and discusses the long-term implications of the changing financial frameworks that underpin today's large-scale virtual worlds.

Rapporten er lagt ut på våre medlemssider.

Ny rapport fra Brandon Hall: Select the Right Technologies for Collaborative Learning

This report examines:
- Environments for Collaborative Learning
- Networks for Collaborative Learning  
- Tools for Collaborative Learning 

Les mer her:

4: På kalenderen

REN møter i 2008
Onsdag 2. april        - Digital storytelling.
Onsdag 28. mai       - Vi feirer 10 års jubileum med "best of.." og middag
Onsdag 17. september
Studietur til San Francisco i uke 42 fra 12. til 16. oktober
Onsdag 19. november

”E-learning and Blended Learning Excellence”, will take place 24 and 25 April in Barcelona.

2008 Meeting Plan and Schedule for Virtual-Worlds Consortium for Innovation and Learning

March 21 meeting in Second Life*. At this meeting we hope to provide some perspectives on virtual worlds developments in Europe, including checking out a number of projects by some large enterprises as well as some research organizations. We are currently in discussion with a number of organizations about this meeting.

April 18 meeting at SRIC-BI's Tokyo facility*. Our first meeting of VWC in Asia will take place in Tokyo and we expect that one of the topics of this meeting will be: Virtual Worlds in Asia-Developments, Trends and Opportunities.

May 16 online meeting*. We are exploring a number of options for this meeting: (1) holding it in Second Life, (3) using Qwaq Forums or (3) using WebEx to easily share presentations with remote participants. One of the key topics will be to review virtual worlds platform developments.

June 27 meeting at SRI's Menlo Park facility*. This meeting with be the final meeting of the first year of the VWC, and one of the topics will be to review trends and developments over the last year and also look ahead to what we expect to see in the next 12 months. We will seek input and suggestions from you about issues you would like to see us address at this meeting.

2008 Innovations in Learning Conference Announced
The 2008 Brandon Hall Research Innovations in Learning Conference will take place September 25 and 26, 2008, at the Fairmont San Jose, in San Jose, California, with a pre-conference day of workshops planned for Wednesday, September 24. The theme of this year's conference is "Get your head in the clouds."